LDN 1251

LDN 1251Click image for full size version

September 6, 2021

LDN 1251 is a complex nebula in the constellation Cepheus, containing dark structures and faintly glowing / reflecting dust and gas. It’s nickname is the Rotten Fish Nebula. The acronym “LDN” refers to Lynd’s Catalogue of Dark Nebulae. This catalogue’s entries were identified by inspection of red and blue images from the National Geographic – Palomar Observatory Sky Atlas.

This type of object is sometimes referred to as a molecular cloud. LDN 1251 is quite close to us, at around 1,000 light years.  It is part of a much large complex of bright and dark nebulae in this region of the sky. There are also galaxies far in the background. Near the left edge of the nebula is PGC69472, a spiral galaxy that reminds me a bit of M33.  Another spiral galaxy, PGC166755, is at upper right of centre in this image.  Numerous Herbig-Haro objects are associated with LDN 1251, and are visible as small patches of nebulosity associated with newly born stars. 

I prepared an annotated image that identifies many of the objects in the image.

Tekkies:
Acquisition, focusing, and control of Paramount MX mount with N.I.N.A., TheSkyX and PHD2. Focus with Optec DirectSync motor and controller. Equipment control with PrimaLuce Labs Eagle 4 Pro computer. All pre-processing and processing in PixInsight. Acquired from my SkyShed in Guelph. Above-average transparency and seeing. Data acquired August 2 – September 3, 2021 in a nearly moonless sky.

Luminance: Sky-Watcher Esprit 150 f/7 refractor and QHY600M camera with Optolong UV/IR filter
Chrominance: Takahashi FSQ-106 ED IV @ f/5 and QHY367C Pro one-shot colour camera with Optolong UV/IR filter

85x10m Lum = 14hr10m
233x5m OSC = 19hr25m
Total: 33hr35m
 
Image scale 0.72 arcsec per pixel (based on Luminance)
 

Data Reduction and Initial Processing
Preprocessing: The WeightedBatchPreProcessing script was used to create a Luminance master frame from the mono camera and an RGB master frame from the one-shot colour camera. DrizzleIntegration (1x CFA Drizzle) was applied to the RGB set. The RGB master was registered to the Luminance master using StarAlignment.

Noise Reduction: The MUREDenoise script was applied to the Luminance master frame (20 iterations using settings determined with MureDenoiseDetectorSettings script).

Gradient Removal: DBE was applied to both masters using Subtraction.

Colour
Colour Balancing:  Colour was balanced with PhotometricColorCalibration.

Linear Noise Reduction: MultiscaleLinearTransform was used to reduce noise in the background areas, using an internal mask to protect bright structures. Layer settings for threshold and strength: Layer 1: 5.0 0.95, 2 iterations; Layer 2: 4.0, 0.85, 2 iterations.

Stretching:  HistogramTransformation was applied to make a pleasing, bright image, with background set to an intensity of approximately 0.10.

Lightness

Deconvolution:  A star mask was made from the Luminance master to use as a Local Deringing Support Image. The GAME script was used to make a mask selecting only two galaxies and one other region for deconvolution. Deconvolution was applied (30 iterations, regularized Richardson-Lucy, ParametricPSF mode with default settings; Global dark deringing = 0.03; Global bright deringing 0.005).

Linear Noise Reduction:  MultiscaleLinearTransform was used to reduce noise in the background areas, using an internal mask to protect bright stars. Layer settings for threshold and strength: Layer 1: 3.0 0.85, 1 iterations; Layer 2: 2.0, 0.75, 1 iterations.

Stretching:  HistogramTransformation was applied to make a pleasing, bright image, with background set to an intensity of approximately 0.10.

Combining Lightness and Colour Images
LRGB Combination: The lightness image was applied to the RGB image using LRGBCombination with default settings.

Additional Processing

Nonlinear Noise Reduction: TGVDenoise was used in L*a*b* mode to reduce noise with a mask used to target the background areas and protect the stars and galaxy (max. 1,000 iterations and convergence selected for both lightness and chrominance). 

Contrast Enhancement: LocalHistogramEqualization was applied using an inverted star mask to protect the stars, with a scale of 200 (max contrast 1.5, strength 0.2, 1 iteration).

Sharpening: MultiscaleLinearTransform was used to sharpen Layers 2 and 3 with strengths of 0.02and 0.02, respectively. The mask used for deconvolution was used to limit sharpening to a few specific regions of the image.

Final Steps: Background, nebula and star brightness, contrast, and colour saturation were adjusted in several iterations using CurvesTransformation with masks as required. The DarkStructureEnhance script was applied (default settings except strength = 0.2). ICCProfileTransformation (sRGB IEC61966-2.1; Relative Colorimetric with black point compensation) was applied prior to saving in jpg format.